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<object>
  <spriteName>&lt;undefined&gt;</spriteName>
  <solid>-1</solid>
  <visible>-1</visible>
  <depth>-999999999</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>global.allow = 1

</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="64">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if instance_exists(obj_combatmenu)
{
if !instance_exists(obj_bgcbdark){
instance_create(view_xview+0,view_yview+0,obj_bgcbdark)}
draw_text(view_xview+obj_combatmenu.x-128,view_yview+obj_combatmenu.y-100,global.hp)
if !audio_is_playing(mus_boss)
{
audio_play_sound(mus_boss,1,1)
audio_pause_sound(mus_forest_creppy)
audio_pause_sound(mus_cave)
audio_pause_sound(mus_templecreppy)
}
if !instance_exists(obj_barraene)
{
instance_create(768,300,obj_barraene)
}
}
if instance_exists(obj_shadow) and instance_exists(obj_combatmenu)
{
draw_text(view_xview+obj_combatmenu.x-128,view_yview+obj_combatmenu.y-240,obj_shadow.hp)
}
draw_set_font(font0)
draw_set_color(c_black)

if instance_exists(obj_shadow) and instance_exists(obj_combatmenu)
{
//draw_sprite(spr_combat_shadow,-1,1300,320)
instance_create(view_xview+1300,view_yview+320,obj_combat_shadow)
}
if instance_exists(obj_player) and instance_exists(obj_combatmenu)
{
//draw_sprite(spr_combat_player,-1,720,720)
if !instance_exists(obj_combat_player)
{
instance_create(view_xview+720,view_yview+760,obj_combat_player)}
}
if instance_exists(obj_shadowboss) and instance_exists(obj_combatmenu)
{
if !instance_exists(obj_cb_boss)
{
instance_create(view_xview+1300,view_yview+320,obj_cb_boss)}
}

if instance_exists(obj_finalboss) and instance_exists(obj_combatmenu)
{
instance_create(view_xview+1300,view_yview+320,obj_cb_finalboss)
}

if instance_exists(obj_finalboss) and instance_exists(obj_combatmenu)
{
if !audio_is_playing(mus_finalboss)
{
audio_play_sound(mus_finalboss,1,1)}
audio_stop_sound(mus_boss)
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
